﻿using UnityEngine;
using System.Collections;

public class GridCell : MonoBehaviour {

	public Vector2 gridPosition;
	public bool hasCard;
	public Champion card;
	// Use this for initialization
	void Start () {
		//transform.position = new Vector3(gridPosition.x, gridPosition.y, transform.position.z);
		//setGridPosition(this);
		GameController.gc.board[(int) gridPosition.x, (int) gridPosition.y] = this;
		//StartCoroutine(assign ());
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	IEnumerator assign(){
		yield return new WaitForSeconds(1f);

	}
}
